HASTE SHADER V1.1.4 V50 — GARGANTUA VISUAL POLISH

Base: V49. Original Haste naming and existing black-hole position/size retained.

Changes in shaders/final.fsh:
- Domain-warped, multi-scale accretion texture for more fluid plasma structure.
- Stronger asymmetric inward curvature and tapered finite extent of the disk.
- Improved broken upper/lower lensed flow with more irregular turbulence and reduced geometric symmetry.
- More natural falloff for the surrounding smoky haze.
- Bloom follows the disk locally and falls off sooner along the extended flow, without reducing the hot inner emission.

Scope: final.fsh Gargantua render/glow routines only. No terrain, water, or Distant Horizons routines intentionally changed.
Validation: ZIP and source structure checked; not compiled in Minecraft in this environment.
